Articles
Elevating Fashion Industry's Texture Design Process With Substance 3D Ecosystem
Cino Lai shared the results of his recent exploration.
Amber Rutherford
Mar 19, 2025
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Get This Fascinating Ice Bubbles Material Made with Substance 3D Designer
Procedural Art Specialist Jan Truba? shared this material, which is perfect for wintery scenes.
Emma Collins
Mar 18, 2025
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Take a Look at This Zenless Zone Zero Fan Art with Vibrant VFX
3D Artist Teeinn unveiled this amazing artwork.
Emma Collins
Mar 18, 2025
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Take Closer Look at Materials & Assets Created for Sid Meier's Civilization 7
Clark Coots made 300 materials and 1200 tinted variations.
Gloria Levine
Mar 14, 2025
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Crafting a Detailed Ancient Book with Maya & Substance 3D
Oleg Yurchenko talked about the Ancient Book project, discussing modeling cracks and ornaments, adding wear and tear to the book's surface, and giving the cover a dusty, moldy look using Maya, ZBrush, and Substance 3D Painter.
Oleg Yurchenko
Mar 13, 2025
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Mastering Modular & Procedural Techniques For Old West Town In UE5
Jefferson Bacquey Habrylo provided a breakdown of his fully modular and procedurally textured Wild West town environment, focusing on the advanced shader system in Unreal Engine 5.
Jefferson Bacquey Habrylo
Mar 10, 2025
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Fully Procedural Terracotta Roof Tile Material Made with Substance 3D
An amazing project by Technical Environment Artist Oday Abuzaeed.
Emma Collins
Mar 10, 2025
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Creating a Fully Procedural Game Console with Substance 3D Designer
Cem Tezcan, a winner of the Substance 3D Designer Insanity Awards, talked about the Fully Procedural Game Console Design project, discussing utilizing the procedural modeling technique and creating a smoky plastic shell effect with Substance 3D Designer.
Cem Tezcan
Mar 07, 2025
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Making Steampunk Environment in Unreal Engine
Maja Banas shared the workflow behind the Celestium steampunk environment, showing how the materials and steam were made in Unreal Engine and how the atmospheric lighting was set up.
Maja Banas
Mar 06, 2025
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